Re: [HeroQuest-Rules] Re: Augments and arithmetic are irritating...

From: Gavain Sweetman <gavain.sweetman_at_...>
Date: Mon, 8 Oct 2012 09:41:11 +0100 (BST)


>>

HQ2  rules go back to 1 Augment to prevent the "abuse"  in HQ1 that could see The Augments being worth More than the base Skill... I suspect there is  a happy medium around about 3 augments (only one  rolled)  which allows you  to use  more abilities in a contest without encouraging you to use "all" your abilities...   (On the other hand if you always use the same augments they should probably be considered part of the base skill)
>>

 
I always use automatic augments to reduce the number of dice rolls before the contest rolls.  I have also in the past put in the value of the autoaugment on the character sheet to speed up the calculation process.   
My current experiment in the number of augments is to allow the hero to augment themselves once but to allow any sidekicks to add an additonal augment.  I know that this could lead to an explosion of sidekicks.  However, in my group they already had sidekicks that they weren't using so this was initially an attempt to get them into play more often. 

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