> Speaking of weapon's range, how does one use the rule on long range
> shooting? Since I use AP to track the distance between the combatants (well,
> since one contestant's goal is to close with the other contestant, what could AP
Hmmm. Then you will have to think of a differnt method of tracking. Basically, I let folks charge forward and it takes a few rounds to do so. Sort of like real life.
> represent? OK, fatigue, ammunitions or lack thereof...) how do they translate in
> meters (or keyards or whatever)? In fact I never took range into account, as
> there were other factors anyway, like movement, cover etc.
Hmmm. Not sure how to handle this.
> But there are a couple of cases in the rules' implementation that IMHO
> are too detailed, given the game's general abstractness. This is one of them,
> the other is "positioning rule". IIRC it entails that you have to spend x AP
I don't seem to recall a positioning rule, sorry.
> for every y meters between you and the object of your attentions. But since AP
> take care of positioning, isn't it redundant? You just have to bet more...
> Besides how do I know how many meters there are between two opponents?
Um, not anymore. What version of the rules are you using?
Jeff
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