> So animists suffer not only from a limited selection of
> magic effects, and few uses of those they have, but from relatively
> low target numbers (most shamans, even powerful ones, are going to
> catch spirits around the 13-17 might range as standard fare, whereas
> Theists rapidly reach mastery levels, and exceed them, in 3 affinities
> with 3-6 feats, usable any time, all the time).
That dose not stop the Theists suffering serious sprit envy when you start
racking up the Action Points. As you have proven even a 18 skill can be
impressive when you put 30AP behind it [Frying tonight !]. Some times the AP
the sprits provide are more useful than there ability.
-