Here's how I do it:
Since a tribesman gets 5 one-use fetishes at an average might of 17 (p. 213) and a shaman gets to buy a 1/day fetish between sessions for 2 HP (errata for p. 215, I got this directly from Stephen Martin), I have extrapolated that a starting shaman gets 5 fetishes, usable at least 1/day, with an average power of 17. Shamans also get to trade two fetishes for an integrated ability (p. 213). This isn't explicitly written out in HW:RiG, but I think that it's a fair enough interpretation of what is there.
What I add: I allow the shaman to have no more 3/day fetishes than 1/day fetishes, which means that a starting shaman in my games can have:
In play, I have not yet seen a shaman bind a fetish of greater frequency than one-use, probably because the player doesn't want to spend 2 HP (1 to clinch a greater victory, 1 to cement the fetish). For me, this casts some doubt on the "realism" of a shaman getting a 1/day fetish at might 12 between sessions (see errata note above), though he does need to spend 2 HP, which matches what really seems to happen. Just an observation.
Thanks,
Andy
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