Re: Re: Zombies and Skeletons in extended contest

From: Wulf Corbett <wulfc_at_...>
Date: Mon, 27 Nov 2000 18:14:46 +0000


Sent the last version too quick... sorry

On Mon, 27 Nov 2000 16:57:12 -0000, "Gareth Martin" <gamartin_at_...> wrote:

>
>> This sounds good, a 10W Resist Mundane Damage might work (once you
>> determine what is and isn't mundane), it would certainly be easy to
>> impliment:-
>> "I bash the wolf with my mace, bid 25AP, roll success on a 7"
>> (Narrator secretly rolls a 6)"You smack him hard on the spine, the
>> impact jars your arm, you lose the AP, he glares at you unhurt"
>> "I hit him, and I lose the AP? I run away..."
>
>Hmm, can't really see players being too happy with that.

Well, essentially, all you're doing is describing a perfectly ordinary defensive ability in a strange way. It's just like Tough. Once they KNOW it's a werewolf, they'll understand why the blows that hit didn't hurt, those that didn't tired it out.

Wulf

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