Re: Re: Character design Qs

From: Frank Rafaelsen <rafael_at_...>
Date: Mon, 22 Jan 2001 15:52:14 +0100 (CET)


On Mon, 22 Jan 2001, Michael Schwartz wrote:

> Do not forget that even merchants and sages learn shield-and-spear
> fighting as part of the Orlanthi cultural keyword. That gives them Close
> Combat at 13, and they *can* choose Close Combat as their 5W ability or
> as one of their two 1W abilities. They are far from helpless
> non-combatants... refer yourself to "King of Dragon Pass", where
> merchants and sages often kick some serious ass on the battlefield.

I wouldn't underestimate LM's Knowledge Affinity. The Lawspeaker in my campaign used it during combat to give tactical advice to the fighters (An improvised AP lending). They found it very useful indeed.

"If we were always to judge from reality, games would be nonsense. But if games were nonsense what else would there be left to do?" - Tolstoy

                        Frank Rafaelsen

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