> Just making sure IN THE RULES of 2nd ed that there's a good example
> of how to deal with a player who's got a 'strong' and trying to use
> it everywhere would probably be the best approach.
Perhaps 'smart' would be a better example than 'strong'. I too would prefer to see a good example or set of examples of how Narrators can limit "overly-broad" abilities with improv. penalties and the like, rather than an overhaul of the basic rules to create Characteristics and/or Prime Requisites for Hero Wars (with defined skill trees for named abilities, set penalties for broad abilities, etc.).
I am *sure* something like this used to be in the playtest draft, and will look it up later to see if my memory has a huge hole in it or not.
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