following Philippe's example, I'd like to add some questions concerning Wyters:
the character's in my upcoming campaign will have a shared background as all have taken part at the Starbrow rebellion, sent there by their clan.
- do such mustered support have a special "temporary" Wyter for the [military] campaign?
- I think so, for they are leaving their homeland and must journey across foreign territory, but is there a way to get a Wyter so quick and easy?
- furthermore, if so, do the rebel forces THEMSELVES have a shared Wyter?
- each unit? [as the lunars do?]
- and how to "get rid" of it after returning to their tula?
- if a clan has got a Wyter, does a tribe has one, too?
- and what about the Kingdom itself? Sartar as Wyter? which abilities would such a Wyter have?
- and can a merchant travel safely without a Wyter, let's say
- through Sartar
- foreign territory [Sartar - Pavis]
- enemy territory [Uz-lands]
- if not, as it seems, how tightly bound is everybody travelling with that merchant: can some compagnion just stay "on the road" without a wyter of his own and must not fear to be eaten up by enemy spirits?
- and how easy, as Philippe asked before, is it to add or substract people from the "fellowship"?
- what about, say lunar "tourists" in the barbarian lands: is it common for them to travel without magical support [civilians won't be always accompanied by a battalia...]? how do they travel in foreign countries at all [concerning magic]?
pweehhh...lots of questions I fear.....
any suggestions on these?
Thanks In Advance,
Stefan