<snip>
> Like a lot of extreme archetypes, I think Humakt has an attractive
> mystique as a concept. But I'd like to see a player run a proper
> Humakti (or Uroxi berserker, for that matter) as a "psychopathic and
> dangerous fanatic" for once, rather than a bloke with superior combat
> abilities.
Uh, my game has an example of both. One of each is quite enough, and neither is a character in any regular group game. Both have very nearly killed another character (same one! different occasions) for very minor, or no reason (mostly for assuming he was dealing with normal people).
-Adept
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