wrote:
> which explores what it takes to teach someone to kill with
> desensitivity training (research suggests that most people, even in
> combat, find it difficult to kill an enemy they can see. Only about
> 15% will shoot at the target at close range and its even more
> difficult in Glorantha where killing means you need to get up real
> close and personal) and the ramifications to society of teaching
> someone to kill.
> Also look at the killer's in Icelandic Saga such as Gunnar. They
are
> both attractive and repellent at the same time. Odinic berserkers
> with a strong sense of Germainc wyrd and even comitatus spring to
> mind for me when I contemplate Humakti. But sometimes I just think
of
> player-character who kills without a concept of the price.
I don't think Gloranthans (at least my Gloranthans) are so alien to
death and violence as RW men (even past ages men). Glorantha is a
mythic world where colors tend to be more vivid than RW, so killing
and violence are more "diffuse" practices than in our world.
I don't think I will obsess my players with "guilty syndromes"
because their heroes killed that bandit or that bully in the tavern.
Maybe throw to them a couple of guards and fine them (or exact
weregeld if the killed was an important person).
In fiction and at the theatre, killing and war are much less
problematic activities than in real life, generally speaking. Unless
the guilty sense is central to the plot, of course.
Ciao,
Gian