Possibly - or they might not notice...
and I admit I'm fascinated by the evolution of a
> person into Something Bad, be it via the not-so-great Anakin
> Skywalker, or the extraordinarily well done Lex Luthor in
Smallville.
>
> You might try thinking of your campaign as a way to investigate how
> small personal choices and foibles may end up swaying the fates of
> heroes, clans, tribes and nations.
>
That's kind of the idea. I'm more interested with the outcome of the
campaign being decided by those personal, ethical choices, rather
than a set of combats.
However, I've no interest in narrating beyond the point where it is evident the campaign is about the adventures of a bunch of chaotics.
Andy
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