>
>
>Writer's Guidelines, including those for Pyramid, are at
>www.sjgames.com/general/,
>along with a lot of other information.
>
>
Having subscribed to Pyramid ever since it went online, I've been asking
in their discussion forums
(
http://www.sjgames.com/pyramid/login/discussion/gindx.html?g=sjgames.pyramid
- subscribers only, of course) what sort of Gloranthan articles fellow
subscribers would like to see in future issues. So far, everyone who has
replied has said that they want some sort of basic introduction -
something that requires no prior knowledge of the setting and dispels
the idea that Glorantha is 'too complex and detailed to game in'. I have
some ideas as to how to go about doing this, which I'll be attempting to
put into practice over the coming week, but I'd suggest its certainly
something to bear in mind. Articles that require too much prior
knowledge (as with my only previous attempt at a Pyramid HW article,
which you can find through their archives as an object lesson in what
not to do!) are not likely to bring new players in - they'd be better
somewhere like Tradetalk :-)
--
Trotsky
Gamer and Skeptic
------------------------------------------------------
Trotsky's RPG website: http://www.ttrotsky.pwp.blueyonder.co.uk/