So it might have been difficult to give indications for the examples in the rules. I suppose it would be possible to throw out a few guidelines on the things that should be taken into consideration for deciding when to make it an extended contest. For example:
At a critical moment in the story
When you want to introduce complications
When the players want one
-----Original Message----- From: Dougie [mailto:dougiepunk_at_...] Sent: Thu 20/11/2003 14:01 To: HeroQuest-RPG_at_yahoogroups.com Cc: Subject: Examples... What I would really have appreciated (not only in HQ but HW and published, web or otherwise) mateial is advice from scenario writers on whether _they_ concieved of a particular scene as a simple contest or an extended one. I know that when to use each type of contest is a personal taste type thing but I would have liked some suggestions - paticuly in the main HQ rulebook which is supposed to help... frex - in the first scenario in the book (er.. rackiing brain to remeber its name) did the authers ( Dave Camo and Mark G if I remember aright) envisage the Gagarthi ambush as an extended conthest or the scene at the rival cheifs hall at the end, or both (bearing in mind lots of advice on this list and in the book about not overdoing extended contests). Cheers, Dougie. "Do you want to make it impossible for anyone to oppress his fellow-man? Then make sure that no one shall possess power." [The Political Philosophy of Bakunin, p. 271] Help the planet each day! It's free and easy: http://www.Care2.com/dailyaction/ ------------------------ Yahoo! Groups Sponsor ---------------------~--> Buy Ink Cartridges or Refill Kits for your HP, Epson, Canon or Lexmark Printer at MyInks.com. Free s/h on orders $50 or more to the US & Canada. http://www.c1tracking.com/l.asp?cid=5511 http://us.click.yahoo.com/mOAaAA/3exGAA/qnsNAA/7tRolB/TM
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