Lots of great suggestions, I can certainly use many of the ideas
presented here. I like the idea of fighting styles, and weapon types
making a variety of bonuses etc, but this might make my game more
complicated to begin with as I am still trying to bring myself out of
the rules based games as much as possible.
My player base, both of them like the arguments (about anything) more
than hard set rules anyway. This ought to give us some interesting
debates as we get more comfortable with the game.
Thanks for the suggestions
Eddie G
>
> In message <F6EA1B4588314B8788B1DDE8F9DF25C0_at_asolovaylp> "Andrew
Solovay" writes:
>
> >In short, "one of the characters is fighting in the nude" will be
the rule,
> >rather than the exception. In any given fight, one side is going to be
> >equipped more appropriately to the circumstances than the other--so
give
> >that side a bonus, small or large depending.
>
> Well I was deliberately using a rather extreme example. And the
> biggest disadvantage of fighting in the nude when you are used to
> armour is that you can make the mistake of relying on armour that
> isn't there rather than the inherent protection of the armour. You
> could adjust for every variation but I'm not familiar enough with
> all the different weapon combat techniques to make more than a
> guess at the relative disadvantage someone might have with unfamiliar
> equipment. So rather than fiddle about with minor adjustments I ignore
> them.
>
> The other issue is that many weapons are counters to particular styles
> of armour. So you end up with a matrix of fifty weapons with ten
> styles against twenty types of armour to work out whether someone gets
> +2. And then a player wants to argue the merits of a particular
> combination....
>
> Once you get multiple people on each side it gets even worse. One
> spearman against one swordsman is quite different from five spearmen
> against five swordsmen. So for soldiers and warriors there should be
> a separate formation fighting ability. To keep things simple I assume
> it's the same as their combat ability which is certainly wrong by a
> much bigger margin than any variations in equipment.
>
> --
> Donald Oddy
> http://www.grove.demon.co.uk/
>