Re: Deep, not popular

From: donald_at_8Wjn9P5QfIU_wS7H4OF4U9ZNXNm2b3GFTgM7L1IWL74IWLgpaCnfSxMCm4n2LDWMaJKja
Date: Sat, 07 Apr 2007 00:29:12 GMT


In message <255B700D-A0E9-425B-AE8A-C2495F2B69ED_at_FFtIH45jBlyj5bgVvX39KbHqM9ze87mM5V2PyuHYJ5Jtor5o_RSNBsl4BuqcUAXETSaAzrkSh7b_D6VkyQUQBIEAu-0tz1zTggU6zhT0TS8zq4zcS3x4kVAoZGMDD-A.yahoo.invalid> Paul King writes:

>Secondly I stated that the change appears fundamental to Vinga, who
>is one of the better detailed goddesses. That is different to saying
>that it is fundamental to Glorantha. It does indicate that it is
>something that will impact gamers - and writers of fan material.
>(And let us not forget that Kallyr is an important figure in the
>Argrath saga).

Kallyr is not the issue. She is unique in many ways so that anything she is or does which doesn't fit the Vingan mould is because she's Kallyr. Like player characters she does all sorts of strange things which shouldn't work but sometimes do.

The issue is that we have a defined cult of Vinga which allows for considerable variation and is now being narrowed down by restrictions. Not just "Clan X Vingans are only allowed to have sexual relations with other women." but "Vingans in Sartar are only allowed to have sexual relations with other women". The former is easy to incorporate in games and stories - Clan X is strange - the latter almost impossible.

-- 
Donald Oddy
http://www.grove.demon.co.uk/

           

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