Re: Good Tricksters, Hare?

From: valkoharja <rintasaa_at_z0Zv1Hz8o-t1qfcyjmuGUifeiI8PzUQ8TcROF1PT8KH_rAbOyvqnsbUjYXiur6KKrH8>
Date: Thu, 17 Jan 2008 22:53:20 -0000

> Although really I think the Mostalli are maybe more amusing without
> having a trickster element. That would....allow for hope of good
> fortune, in a way that seems to take out some of the lovely, gloomy,
> determinism.

I appreciate this sentiment. I've long held the view that most dwarves are incredibly hidebound. It takes a huge leap to get out of the mechanical mostali mindset, and to see a bigger picture. Things like freedom are probably like colours to somebody who's been born blind.

Exceptional individuals like Charg the Liberator break this mold at least partially, and are a way for the dwarven mindset to expand. Similarily I think a few of the surviving Mostali may well have a more flexible perspective. I'm mostly thinking of Flintnail Hardeye of Pavis, and Isidilian, the Dwarf of Dwarf Run.

Some of my players wanted to play dwarves a long time ago (Gaia, like 15 years back!) and I decided that the dwarves of Pavis had created a few experimental models who were supposed to be slightly more flexible (more unstable, from the dwarf perspective). These dwarves had some of the essence of Flintnail in them (like a gene sample...), so they were simultaniously respected, and suspected of being dangerously unpredictable.

It was a whole lot of fun, and the players got a kick out of roleplaying the bubble boy dwarves who were incredibly tough, but know almost nothing of the world. And of course they were adopted by the grizzled mercenaries of the adventuring party, and given loads of useful advice in the ways of the world... :)

  -Adept            

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