This is something I will have to remember. I fully plan to use a very HQ style of things on the Hero Plane etc and I will have to remeber the problems of changing between the varieties of supernatural movement.
> Personally I'm not very interested in rules mechanic differences
> between the systems. Rather I concentrate on different descriptions
> and appearances.
And that is why I'm trying to drill down here. The mechanics aid in delivering a particular look and feel to the gameplay. I get things from aspects of RQ that I do not from HQ and vice versa. What I'm trying to do is get this fusion of rules right for my group. That way I can concentrate on the stories I want to tell, knowing that the gameplay will reinforce the messages in the narrative.
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