Re: R: Re: Lunar element's relation to others, especially Storm

From: Todd Gardiner <todd.gardiner_at_5R9WLi4riGauR03jZ3uIvu_-jGDNMKh0Q_Wmhu21b3WQ9MFZtprP6XLVkhyK6M>
Date: Tue, 9 Dec 2008 14:50:57 -0800


I think that Lunes originally had a madness attack because the moon is associated with madness in the real world. Just as darkness is associated with fear.
In game terms, RQ wanted to make some mechanism by which these elementals could effect the players.

However, now, we accept the madness attack and make justifications as to why this is the case. Certainly all of the lunar mysticism that has been "discovered" since Lunes were given stats in RQ gives a lot of justification for this power remaining in the Lune's description.

I'd like to see something about how Lunar elementals are different than Lunar daimones are different than Lunar spirits, as per the Elemental box text an Anaxial's Roster.

--Todd

On Tue, Dec 9, 2008 at 2:03 PM, pentallion <pentallion_at_rm5KB9Ej9HWHNEtkwuzRu2ErHV65wg7C4eQ4xR6rHiZfW1z-Cz3GXyTWT6Sj8L8qNtIpLVFk1pnFfh7n.yahoo.invalid> wrote:

> And the Lune Elemental has a madness attack because Time in Glorantha
> is
> more about the abstract concept of the void and all things being
> forgotten in time, than it is about what 20th century humans think
> of time as being. As in all thing Gloranthan, it's symbolic. An
> abstract thought like time is going to affect the mind. It will
> cause madness because it makes you forget who you are.
>

[Non-text portions of this message have been removed]            

Powered by hypermail