Sartar: Kingdom of Heroes - adjusting the scenarios to the presence of flying PCs

From: Hal Bowman <hal_bowman1_at_-oOMSIqgIYJG1yloy-wxkWTCLYs5gdx3_zgAt_SoswsdAVDsu9Nlj_TRi8Fcpbpg>
Date: Mon, 15 Feb 2010 10:27:04 -0800 (PST)


I'm pretty sure I am going to have some flying PCs by the time I get to the Howling Tower (my players are just now returning from the Clearwine temple and are finishing up the last bits of their PCs. The scenario assumes the players will be arriving by boat with ducks. I probably missed this, but is there any reason why they shouldn't fly instead? There is a skeletal "dream dragon" around, so arriving by boat might give them essential cover. My PCs might go for it anyway. Anyone handle this in their game already?

Same thing during the Heroquest. The bridge guarded by the giant who knocks people into the River of Swords. My guys will probably try to fly around him. I can populate the area with flying nasties - does anyone else have ideas? In at least one place (the metal maw gate), it says there is no way to fly, because there is no real air. On the other hand, when we get to Lunar Hell, there are these monsters and the scenario mentions PCs might want to try flying and still have to deal with them, I think.                   

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