My players' characters have gone in a Very Old Place full of treasures. Of course, the Guardian of said treasures isn't happy about that, buth him I can handle. What I wonder more about are the ghosts of former visitors, slain by said Guardian and who would DESPERATELY love to get OUT of this place, which I call the "Nostromo".
The ghosts attempt to possess the PCs : fine and well. PCs are scared spitless (I like them like that) and fight like hell. If Ghost succeeds, he's "inside" the PCs, but that's not dominant possession : the PC can still think and act.
How could I make this extra interesting in play ? How could such a possession generate more tension, more fear, more hopes ?
Hervé
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