> I'm not implying that the game is perfect: no game is. But it tells a story through the
> medium of a game, and my view is that some of the story details have changed
> through the development of Glorantha in minor ways. Such as the dragonspine
> being more prominent.
>
> I think my point was how would you change the game to better reflect what we now
> know about the story rather than how would we change the game to make it easier,
> or more modern, or quicker or whatever.
Whereas I was thinking about how the story is told. I feel the mechanics of the games restrict the possibilities and limit their appeal to Gloranthan enthusiasts.
> I'm all for redesigns - I have a Praxian version of Monopoly, a Waha version of
> Citadels, a Pure Horse version of Credo, and many other variants of other games
> used to tell Gloranthan stories.
All of which games have much better mechanics than the Gloranthan hex board games. I'll have to see if I can find a modern hex board game which is suitable for re-theming in this sort of way.
-- Donald Oddy
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