Re: Winnowing the Argraths?
At first I was annoyed by the multiple Argraths idea, but now I am a
fan. The multiple Argraths idea is great for non-orlanthi games, like my
current Lunar game set in the provinces. The death of an Argrath shocks my
players who then come to understand that the game doesn't have to play out
the "canon" way. (Their idea of what is "canon" is dated.) Then another
Argrath pops up, and we get to play Argrath "whack-a-mole" as the world
slides into chaos.
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