Re: The Resettlement of Chief Colymar

From: David Dunham <david_at_uqoHfIbaX01cPFT0e50Um1uWqCgqOMWuUzfZZZPHLzSyPG2MmISyHoetbKGPMlf0-De2LD>
Date: Sat, 6 Oct 2012 21:48:42 -0400


On 1 Oct 2012, at 19:08, aureclepius <cruzmorales_at_n70s13PVO9XtZo7FqAbwM3e2-vwVejIdlnuQXcDtVfoVyp6jtdj4wsAQByyglnr6hsABVlXBLXDMCqXsk-EIAw.yahoo.invalid> wrote:

> Concerning runes, we use a Skill (Rune of Storm, Rune of Yinkin) and one related Aspect (Initiate of Barntar, Devotee of Yinkin, Priest of Ernalda the Queen).

I never got a chance to run this, but I was thinking of having a Magic skill (which in some ways is like POW in RuneQuest). I really wanted runes to be aspects, because they should be compelled. And of course tagging one would be like augmenting with magic.

It occurs to me now that you could make runes special. They could be a skill AND an aspect. So you would be roll your Air skill to call down lightning, but you would also have the Air aspect, and could be compelled to be proud or violent. (Or invoke it to make a passionate speech.)

David Dunham
Glorantha/HQ/RQ page: www.pensee.com/dunham/glorantha.html            

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