Gustbran mechanics

From: Andrew Larsen <aelarsen_at_...>
Date: Tue, 09 Oct 2012 18:14:14 -0500

So one of my PCs worships Gustbran, and I've been wondering how to handle him making magic items. What I'm currently thinking is that any initiate can do a simple enchantment (Sword Hits Harder, for example) that grants a +3 bonus to a weapon for a session. If the character receiving the enchantment wants to make it permanent he can spend a Hero Point to get a Keyword at 13 or a +2 Breakout.

   To make a more special weapon, such as an Undead Cleaving Sword he needs to be Devotee, needs to collect special components, and needs to learn a Feat to make that particular weapon. Once made, the recipient needs to spend a Hero Point to keep it. If the smith then wants to make a Lightning Spear, he needs to learn that as a separate feat.    Does that seem like a reasonable way to handle things? Or is there a single Forge Remarkable Weapon Feat, which can be applied to any special weapon the character can find the lore to make?

Andrew E. Larsen            

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