> >
> > What I have not figured out how to model is the elemental rings
> themselves.
> > I am considering treating these as the affinities of the "element"
> deity;
> > thus Strength and Perception are affinities of Water. shugenja
> adress these
> > affinities directly, and can have feats.
>
> One idea that I've been toying with for other HW-based games is to
> have the idea of Attributes being broad skill categories. In L5R,
> for example, "Doji Kenjutsu" would be Skill in one's Fire Ring,
> while "Acting obsequious" would be under one's Water Ring.
>
> Furthermore, each Ring would also have a rating, that would be
> difficult to raise. The Ring rating could do something like:
> 1) Determine the highest skill within the Ring
> 2) Was equivalent to the highest skill within the Ring.
> 3) Determine how many AP's any Ring-based skill used in extended
> contests
> 4) Could act as a pool of points, similar to HP or AP
> 5) Could be used as an automatic Augment or Edge.
> 6) Something else ingenious
>
> > I have no ideas how to deal with Honour; any ideas?
> Nope, not yet. Maybe have it be have something to do with
> Relationship skills?
>
> -Santo
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