Yah, I found "easy" too easy after one game. It was
just a short game, but I loafed through my ten year
kingship (short game) with so many trade goods I could
basically buy myself out of any situation, so really
only played the last few years just to say I'd
completed it.
I found on medium and hard I pretty much needed to
start one game, run it for a few years and give up
before my clan was totally trashed, then start again,
hopefully wiser. On "easy" I found you could impose
your will on the world if you were determined. On the
harder settings, no matter how well prepared you are,
sometimes things don't work your way, so you have to
be much more cautious. In particular, I've found
military escorts to be no guarantee of safety when
travelling and exploring. I tend to really think,
when I send anyone off the tula, how badly I need to
succeed and how much I will miss the noble.
Sometimes, for example, I send a merely good or very
good bargainer, who isn't an Issaries worshipper or
even on the ring, to give gifts or to lead routine
trading expeditions, if they are generally expendable.
Basically, always assume that no matter what you do,
you can fail, so try to avoid doing things that have
disastrous consequences for failure unless you are
desperate.
*shrugs* the game is frustrating sometimes, but so far
I'm still finding it fun. Of course, eventually I'll
grow bored with it, but when I only get to play ~half
an hour a day, that will take a long time!
--Bryan
- Martin Crim <mcrim_at_...> wrote:
> At 03:12 PM 03/14/2000 -0500, KYER, JEFFREY wrote:
> >> Here's one for "Murphy's Rules":
> >Yeah... Its annoying. For that situation, you
> have to send in a leader
> >who's good with MAGIC as well as combat.
>
> Is Renowned good enough?
>
> Bryan Thexton wrote:
> >What was the magic rating of the warband leader,
> and
> >how was your clan magic?
>
> My clan magic was high, about 8.
>
> Is my bad luck possibly due to a curse? I did a
> Divination, and it only
> said that the fox spirits were "miffed." (Why
> they're miffed, I don't
> know, since I granted them all their demands.) The
> game seems set to hose
> me at every opportunity and the fun is rapidly
> draining away. This is the
> first game I've run on Average difficulty, having
> found Easy too easy, but
> if it continues in this vein I'll be finding
> something else to do with my
> limited free time.
>
> >> And while I'm on the subject of helpful
> supernatural beings, I
> befriended
> >> the ghost from the Empire of Wyrms' Friends ...
> >Wow. What ghost is that? The ones in the stones?
> Or the one haunting
> >the stead?
>
> The stead.
>
> >I think he may just keep taking sheep each year,
> but you will
> >notice he does repay your sacrifices with a gift --
> check your Sacred
> >Time for details.
>
> how much are the gifts worth?
>
> --M
>
>
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