From my reading of same list, it seems that the problem lies not with the rules per se, but with people having trouble adjusting from simulationist combat to HW combat.
Granted, _that_ is in itself a Big Problem. Could be ameliorated by some paragraphs explaining how combat is designed to be handled in HW.
>combat seems to
>be over-simplified leaving considerable confusion for a large number of
>players.
This has more to do with the fact that the HW mechanics are mainly just a flexible resolution system; situational modifiers and tactical considerations should be factored in by the Narrator as suitable. The mechanics aren't meant to be played 'as is'. If you play HW contests only 'as is' you're in for an exercise on boredom.
Some may see this as a bug; i see it as a great feature.
End of The Glorantha Digest V7 #750
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