> 1. Guns should do a lot of "damage" without a whole lot of risk.
>
There are two points:
- when i thought about the gun problem i researched the internet a lot, and
most scientific sources said that there is a lot of myth concerning guns and
how much damage they do. For instance: instant death is rare.
So i dont agree that firearms do so much more damage than other weapons
(depending on your gameworld of course).
I would suggest (all "conversions"from Cthulhu Now"):
Pistols:
0.22 short Range:10m Rank:1 0.38 Special 15m Rank:3 0.45 Automatic 15m Rank:4 0.357 Magnum 20m Rank:5 9mm Parabellum 20m Rank:3 0.44 Magnum 30m Rank:6
Rifles:
Garand M1 110m R:7
0.300 Winchester 120m R:8 0.460 Weatherby 110m R:11 0.17 Remington 160m R:4
Submachineguns:
Uzi 40m R:3 Skorpion 20m R:2
Assault Rifles:
M16 130m R:6 AK47 90m R:5 Galil 110m R:7 AK74 120m R:6
for automatic weapons, how about this:
every magazine gives you (bullets x rank/weaponedge) in APīs (so for an Uzi magazine of 30 bullets, you get 90Apīs) -if you hit, the weaponedge is only applied once (the first bullet hits for sure on a success, the rest is "determined" by the exchange).
In my view there are two factors how much damage a firearm does, how well you hit and how much bullets hit the target. So the bullets come from the gun (think of burst as a skill of the gun) and the precison from the gun wielder.
I m still wondering what the skillrating:*burst*/*automatic fire* of a weapon might be (that can be used to augment your attack)...
The other point is, that there is the kind of false consensus that spending a
lot of Apīs equals a risky action. Taking a long time aiming for example is
an action that has no big risk in it,generally speaking, but still calls for a
high Ap bid I would say.
As James Hawkins said (Quote):
"Pedantically, I'd say APs represent:" "1. Your capacity to act and take risks" "2. How far your opponents are from their objective"
greets
Christian
[Non-text portions of this message have been removed]
Powered by hypermail