Re: When is a Hero ready (was: mechanics of myth)?

From: simon_hibbs2 <simon.hibbs_at_...>
Date: Thu, 11 Mar 2004 13:01:01 -0000

> I'm not sure quite what you're saying here, Simon, but I can see
Graham's
> description as being functional.

It's sometimes how heroquesters percieve things to be, but I don't think it's very useful to make assumptions or deductions about how heroquesting works, predicated on a time-travel model.

> ...That is, I think that you can think of the
> Hero Plane as being in the "past," for eases sake. So there are
records in
> the present of the events. When you do a heroquest, you go back to
that
> event, and re-live resulting in the world being adjusted to fit the
new
> events.

You establish a new personal relationship (myth) with the otherworld, based on the old cultural relationship (myth). Sometimes you build new cultural relationships too. Myth evolves through this process. You're re-living a past event in the same sense that a scientist is re-living a great experiment be repeating it in his laboratory.

> ...For instance, if I go do a hq, and meet you but you've not yet
gone to
> do the hq in my timeline, and you defeat me, then can I go and find
you, and
> kill you before you enter the hq, thus eradicating the results? I'd
say that
> you can argue that yes, I can do just that, or that I'm predestined
not to
> do so. In either case, the paradoxes represented are OK, because
the
> heroplane is "out of time".

I'm afraid these are just the kind of assumptions and deductions I was talking about in my first paragraph above. The appearance of time travel and interacting with things from the past or future is one thing. Basing a model on the assumption that this is what is actualy happening is quite another. I've possted a more detailed discussion of this, and an example, to the Digest earlier today.

To address this example, if both of us are alive and you heroquest and draw me into the quest, then I get sucked into the quest right there and then. Even if I'm dead, my ghost might get sucked into the quest. I don't think any deferment of the effect will take place. If you heroquest and kill me during the quest, then I'm dead - end of story!

Of course you might heroquest and 'think' you fought and defeated me, but it might actualy have been someone (or thing) else. The nature of identity, and even of 'self' is different in heroquesting.

Simon Hibbs

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