The "use it once in a lifetime" skill

From: Jane Williams <janewilliams20_at_...>
Date: Wed, 21 Jul 2004 11:53:17 -0000


Me and my Little Brain are running into trouble again. I can see what I want to do narratively, but how to represent it in the rules is beyond me.

I have a Vingan PC (yes, at last!), who is usually Nice. Eventempered,  charming, persuasive, kind to children and small fluffy animals. Except that if you ever manage to get her angry, watch out!

Now, how do I model that skill? She's not a berserker. She's lost her temper perhaps twice in her entire life, and only under extreme provocation. We're kind of building up back-story as a shared effort, prior to start of "real" play, and it seems that she and a group of women of her clan who she was meant to be protecting got beaten up and gang-raped by a group of Uroxi who were *meant* to be allies. Under that provocation, she seems to have taken out an unreasonable number of opponents before defeat. Narratively, this all makes good sense, I think.

I think what I'm after is a skill than can't be used as often as the normal sort, but is very powerful when it *does* trigger. Rather like the way "decapitate foe" *doesn't* work. Nearly-Headless-Nick is not an option here.

What she's supposed to get is a new skill at 13. That will not give the results I want. Something like "berserk 13" would be useable far too often, and not give powerful enough results to notice, nothing like the description.

Quite possibly the skill itself will never get used again, but the reputation will linger? Then again, she's about to become a "live" PC, and extreme provocation might recur...

ideas?

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