> > From: Alex Ferguson <abf_at_c...>
> >> Ah, yes. He just succeeded.
> >
> >That has the merit of being the most consistent with the printed
rule
> >(flakey though it is...). But it's more than a little weird: it
> >means a guy with 1W fighting another master (3W, let's say) can't
> >crit, ever -- whereas, back in the good old days when he was a mere
> >non-master, he _could_ have crit'd, fighting the same opponent.
>
> Interestingly, he can critical if he does something risky (which
earns him
> a bonus or penalty depending on whether it is risky-stupid or
> risky-heroic/surprising).
>
> Thom
One fix that I think might work. Reduce the lower ability to a single
mastery e.g. 12W2 to 12W and then reduce the higher ability by the
same amount. Although this means slightly more complication as you
still have to deal with the mastery and bumps, it's hardly rocket
science, and it does maintain a distinct differential between single
mastery and non-mastery.
Dave Bell