Thanks to Jane and Roderick for your responses on heroquesting to
prove/disprove that two gods are the same entity. Both responses were
what I was fishing for.
In summary: Our player characters want to separate two gods that an
enemy had previously "merged" through heroquesting. In general, we
might try any or all of the following
- Figure out the quests that accomplished the merger in the first
place, cast ourselves as the enemies in those quests, and win.
- Strengthen the myths of neighboring communities where the gods are
still distinct, presumably by heroquesting successfully on those
myths. The relevant myths might be ones where the two gods meet and
fight, where the two gods make different decisions in a similar
situation, or something else.
We will face resistances proportional to the size of the communities
affected, possibly as high as w9. The process could take many years.
Some things that might mitigate the resistance and shorten the timeframe:
- Our enemy might not have totally merged the two gods, just enabled
one god to substitute for the other in one specific sphere of
influence. In that case, it might be easier for us to undo the effect
-- we could rob the enemy god of its abilities just in that specific
sphere.
- Our enemy's merger of gods might have been localized to some
specific community, not generally throughout Glorantha. In that case,
we might be able to undo those effects with less resistance.
It also seems that we might be able to operate in the Mortal World to
support the heroquesting effort. If we can weaken the enemy
community's belief that the two gods are the same (through mundane
missionary work, for example), then we might weaken community support
for enemy heroquesters merging those gods.
Again, thanks for your responses.
Rob