Flying Magic in HeroQuest

From: danhalberd <dan_at_...>
Date: Tue, 14 Mar 2006 08:45:32 -0000


I was wondering if anyone can help me with how certain magical abilities are supposed to work in HeroQuest?

In the HeroQuest book p144 Yu-Kargzant has a spirit called Gallop Through Sky with a strength of 10 to 1w2. What does anyone think this might do as an active ability? It reads as though you can fly on your horse but that would be a pretty amazing ability (especially for people who are horse archers!) as most enemies couldn't do much to you as you gallop around in the air shooting a bow at them - they would have to be able to fly themselves, have stronger bows or ranged magic. Is 10 to 1w2 powerful enough to do this? It also seems better than the specific flying feats of some of the Orlanth subcults which don't seem to be able to lift much weight and certainly not a horse. I also note that it says 'Sky' not 'Air'. Now as I understand it the Sky is above the Air so is it actually something to do with the Sky dome (again this sounds pretty amazing).

Also in Orlanth is Dead p31 Benyafil's Birds can make gliding leaps up to 100 yards long or 20 yards up. They are only initiates of Tholm so I guess they have no active abilities (not that Tholm seems to have this as a feat anyway). So how do they do this? It written down as though it is a mundane ability as 13w but even jumping up your height in the HeroQuest book (p275) has a difficulty of 10w2 so they aren't going to succeed very often when they try to jump up 20 yards! Frankly it sounds like magic but as it isn't a feat and it isn't a power of their guardian entity how do they do it?

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