Re: Invisible God, Arkat, Illumination

From: morganconrad_at_...
Date: Fri, 26 Oct 2001 18:08:58 -0000


O.K., sure the Invisible God is "different" or "mysterious", but using that as the reason why theistic Gods can provide constant, relevant information to their communities and IG is, basically, useless seems a bit of a copout.

"the Invisible God knows everything - getting an answer is the real
problem."

If you can't obtain the measurement, you don't know it, and you have no factual basis for saying that IG knows it. The electron doesn't "know" it's spin until it gets measured. Sure, you can take it on faith that IG knows. But...

Maybe I'm too practical, but, if Thor, Wotan, and Apollo could *really* be visited and *really* talked back and provided direct and useful benefits (spells, feats, good crops etc.) to large numbers of people, it's hard for me to imagine the Judao-Christian-Islamic faiths, much more IG-like, ever catching on big-time.

I've always had this question about Glorantha. "Gee, I can worship Orlanth and get Lighning Bolt to satisfy my power-mad side, I get Divination and Heroquests to know he really exists to satisfy my religious side, and, as a free bonus, I know that my Priest is not really an Ogre. Or I can worship IG and get, well, close to nothing." Yes, I know Saints have been developed, but the whole area is still relatively weak. I hope that, as Glorantha gets further explored (and published), there will be some benefits to worshipping IG. Else you need, IMO, a better explanation for IG worship. Or, as an alternative, tone down the benefits of theistic worship that we aare discussing in this thread. No more auto-read-your-soul stuff.

Peter writes re Arkat:

"The former is the case."

Since Gloranthan cultures can't even agree who was Arkat and who was Gbaji, I'm frankly shocked that anybody can make any such blanket statement about him. Nick's fuzzy comment "The former is nearer the Gloranthan truth", seems much more "correct" to me.

re: Illumination

Our group has been running Illumination as a skill, just like any other. Starts at 0, when you answer that key riddle it goes to a base level, then it can improve like any other skill. You roll at the beginning of a "episode" (a bit fuzzy), so a character may be Illuminated sometimes and "normal" at others. We're mainly Lunars. In order to cast certain spells (e.g. Chaos Gift, it's very rare in our group!), you must
a) either be really chaotic (not a good idea) b) feel Illuminated that episode.

To do fancier stuff like ignore geases you have to succeed at your skill at a certain level. This seems to work fairly well. We're not actually using HW mechanics, but the same idea should work in actual HWs.

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