>Travel times is the big one here.
How does knowing that affect game-play? Since most of us travel by trains, planes and automobiles, very few are going to notice a journey that takes ten days should "more realistically" be twenty?
> >Troubling oneself with areas and population densities is IMO an
> >arid approach that yields little joy.
>I think population desnities were only raised to get a feel for
>how much the scaling needed to be factored by.
The first time I saw them raised, it was cited as direct evidence as to why the scale is so unrealistic.
>I don't think this is a big one - adjusting the scale is all anyone's
>suggesting - if it does not matter to you, ignore it.
I find it difficult to ignore when people are filling screens with information on population densities on a forum which was not intended for such a purpose.
>After all DP
>never identified the scale of a hex and the number shave been a
>little nebulous ever since.
Well since the speed at which an infantry regiment can move in a day is three hexes (which implies a scale of around 1 hex = ten kilometres), I fail to see how the map scale could be "adjusted" upwards by a factor of four.
--Peter Metcalfe
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