eg Vampire is set to 10w3, newbies at 10w would have little chnace, but a hero at 10w3 would be skilled enough to overcome this.
It adds a magical nature to the creature but one that has limits. The idea can be applied in lotsa different ways.
Likewise a vampire could have a flaw "Vulnerable to garlic", which could be exploited...
One problem I have with using it...
A player has his sword out and announces a normal attack, 10AP. The vampire defends with "Cant be killed". The superior vampire obviously wins and inflicts damage back on the attacker... how does one rationalise such a result with a skill that is essentially an invulnerability... why does it do damage? I can sort of see ways but thought it useful to get other comments...
Anyway, neat idea )))
Kevin
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