OK, I can see more of a case for it here, as long as we're clear we're _not_ articulating a general principle.
> A sidekick *should* be growing along with his Hero. However,
> there should not be a rule to use HP to "buy up" keywords. Let the Sidekick
> get "keyword" bumps along with the Hero during Advanced Experience. The
> question each group then needs to ask is: "Does he get his own keyword
> raises, or does the player have to split them between his main hero and his
> sidekick?"
I'm not sure I get this: are you applying Adv. Exp. per game year, or something like that? I hadn't considered using it in that way. Very sensitive to how game time is being managed, clearly.
I rather feel we've gone from one extreme in HW (follower feeding frenzy) to the other in HQ (it's as expensive to increase a follower ability as one of your own, and less useful). I feel there must be an Obvious Compromise here. Or at least, a feasible one. Perhaps something like 1HP to increase a follower keyword, or two ability by one/one by two? (Subject to sanity constraints relating them to level of the 'base' character.)
Cheers,
Alex.
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