>In my case, I recently started a game where I let the players pick a
>one-sentence character concept and elaborate it [...] The downside:
>This tends to put the characters in the most urbanized homelands,
since >that's where you can most plausibly place a very diverse
collection of >characters.
Or the players could begin picking a one-sentence GROUP concept before thinking about their characters. It's only a possibility, but I like it.
Regards,
Antonio
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