metaphysics, truth and game rules

From: Alexander Entelechy <alexanderentelechy_at_AvzA78VtN5JSJW_v1m-A13VoZg5JN92EkG_hu-89rC2O-3w9SQsXFpi1n>
Date: Thu, 21 May 2009 17:30:16 +0000 (GMT)

Hello. This is part way between a rules question and a metaphysics question. I thought it would be most appropriate to post it here.

 

On the rules list I asked: ((Are the personality traits attached to a rune hard coded into the universe or are they culturally specific?

For example: Orlanthi culture has a certain attitude towards death and so bearers of the death rune in Orlanthi culture tend to act a certain way.

Might another culture have a different attitude to death and those bearers of the death rune therefore have totally different personality traits attached.))

 

David replied: ((here's a quick answer: Yes.

The runes are essential building blocks, so the personality traits are universal. But if you're from Dara Happa and all your kin are embarrassed half to death every time you exhibit Air rune personalities, you will express those somewhat differently than if you were an Orlanthi, where everyone is encouraged to behave that way.))

 

So how this relates to the rules is this. I say I want to do something and the GM can say ‘No. That’s not how the world works.’

For example I can’t go on a heroquest and redefine the personality traits related to death. I can’t make death mean compassion and understanding for example?

 

I also assume a God like Baron Samedi wouldn’t be able to exist in Glorantha because his personality traits would be overwritten by the innate traits and values of the death rune. Is that right?

 

So is there any kind of metaphysical rules text anywhere that explicitly states what is prohibited, what I can’t believe because in the context of the world it isn’t and can never be true?                                                              

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